Female Figure Study
I sculpted this in 2007 or so. This was a piece I had kicking around my studio unfinished for a couple years. Oh, and by studio I mean my grungy apartment in Baltimore. I really wanted to do a nice female study so this is what I came up with. I did not have a live model. I didn’t have any money to speak of so I just downloaded reference and made it as best I could from that. Now that 3 years or so have passed I can see that her head and arms are too big but I still enjoy the general feel of the piece.

The clay work was done using Chavant NSP Medium with no armature. I had my friends at Inu Art mold and cast the piece for me. The casting pictured here is bonded bronze. Bonded bronze is like poor man’s bronze. You mix bronze dust with the liquid resin and then spin the mold so that the bronze stays against the surface of the mold while the resin dries. With the first spin/dry pass the casting will usually be left hollow. For the second pass (to fill) I dropped in a bunch of nuts and bolts with the regular resin to add weight to the casting and make it feel awesomer and more expensive. Anyways, this is about it for the older work. I should really pick up the clay and try another figure study.
First Character Sculpt
This is the first character I ever sculpted. Ever. This was done back in 99 I think while I was still a student at Syracuse University. I had the great fortune to take a sculpture class with Rodger Mack. We did a portrait study of a female first and then he let me run off and create this creature-piece.
This was made using water-based clay with a wire armature. Then I took spring-steel and jammed it into the clay and created a two part plaster mold. The mold was opened and I sludged in Bondo. Once the bondo dried the plaster was smashed off and I used a dremel to fine-tune his fingers and toes. Crazy stuff. The detail on his face is exquisite. (Don’t you think?) It definitely looks like student-work but I love it all the same.

Michael – Archangel – Mezco Toyz
The next few posts will be of older clay work. It’s been a while since I’ve looked at these pieces. I’m proud of these sculpts and I wanted to add them to my website. Here is the first one:
This is a toy sculpt I did for Mezco Toyz back in 2007. This was a challenging sculpt for me and I enlisted the help of fellow artists Masahiro Ito and Jeffrey Jones to help me with the wings. The figure is 12 inches tall with a 14 inch wingspan. HUGE! This piece was not reproduced into an actual toy to be sold. I do not know if there are plans for it to be made. I want to thank Mez of Mezco Toyz for giving me a shot on this gigantic project.
This piece is largely sculpted out of Castilene with some Hasbro Wax (Pink stuff) for the trim.

Faceplate render.
This was my first go at rendering a full character. Most of this image was generated from the render in Mental Ray with some Photoshop stuff thrown on top. This was my submission for Spectrum 17. Fingers are crossed . . .
Below are some thumbnails of the work in progress.
“Faceplate” 3D Print.
I was asked to create video tutorials for Zbrush which involved digital sculpture and 3D printing. This is the 12 inch Objet print that was the final piece created from the tutorials. Special thanks to Paul Gaboury at Pixologic for getting me involved with this project.
The tutorial videos are located here.
I think this print came out GREAT.
Vancouver User-Group 3D Print
I was asked to speak in Vancouver about digital sculpture and 3D printing. This print was created by Offload Studios which is located right in Vancouver. This is a 12 inch Z Corp print and I feel like it came out very well. They even put my name on the base. Thanks Offload!
Zbrush User Group Meeting – Vancouver
I have been asked by Pixologic to speak at the Vancouver User Group meeting. I will be talking about using Zbrush to digitally sculpt a character and exporting it for 3D printing. Also presenting are Pierre Bourgeot and Chris Nichols. They will be presenting their own artwork and how they used the new features of Zbrush to create it.
First post . . .
Hello,
My name is Jeff Feligno and this is my portfolio blog. Most of the work on here will be artwork that I have created. I will also post older stuff from my toy sculpting days. This is my first post so I’ll give a sample of something old and something new.






































